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Dystopian Wars Playtesting

Begonnen von FabianL, März 23, 2013, 03:04:12 NACHMITTAGS

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FabianL

Zusammenfassung aller Aktuellen testregeln.

ZitatAllgemein

Bomben haben einen 360° Schussbereich und eine reichweite von 4"


ZitatFSA

Nichts


ZitatBritten

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Build 1 -

Squadrons of 2-3 - 55pts each. Full Squadron cost (165)

---------------------------------------------

AP4 | AA2 | CC0 | RR8 | Speed 8" | HP4 | DR4 | CR6 |

2"min - uses 45 degree turning template (1" between turns)

--------------- Weapons -----------------

Fore Torps 0/7/6/3 Arc:FC

P/S Broadsides (s) 6/4/2/0 Arc:BS

----------- Generators & MARs --------

Water Hunter, Hull ripper, Hull breaker, panic dive, independent

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Build 2 - (Edited 09/04)

Squadrons of 1-2 - 85pts each. Full squadron cost (170)

----------------------------------------------

AP6 | AA4 | CC5 | RR6 | Speed 8" | HP5 | DR4 | CR7 |

2" min move - uses small turning template

--------------- Weapons -----------------

Fore Torps 0/6/4/2 Arc:FC

----------- Generators & MARs --------

Internal Tesla Generator

Hull ripper, Hull breaker, iron ram, panic dive, experienced engineers, limited resources.

----------------------------------------------------------------------------------------

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Build 3 -

Squadrons of 2-3 - 60pts each. Full Squadron cost (180)

----------------------------------------------

AP4 | AA2 | CC0 | RR6 | Speed 7" | HP5 | DR4 | CR6 |

2"min - uses 45 degree turning template (1" between turns)

--------------- Weapons -----------------

Fore Torps 0/6/5/3 Arc:FC

P/S Broadsides (s) 6/4/2/0 Arc:BS

----------- Generators & MARs --------

Hull ripper, Hull breaker, iron ram, panic dive, independent, experienced
engineers, streamlined hull

----------------------------------------------------------------------------------------

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Build 4 -

Squadrons of 1-2 - 100pts each. Full Squadron cost (200)

----------------------------------------------

AP4 | AA3 | CC3 | RR8 | Speed 7" | HP5 | DR5 | CR7 |

1"min - uses 45 degree turning template (1" between turns)

--------------- Weapons -----------------

Fore Torps 0/9/7/4 Arc:FC

----------- Generators & MARs --------

*Sturgenium Boost

*sharp Turn

Iron Ram

Hull Ripper

Independent

*Skilled minelayer

----------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------


ZitatPreußen

Proposed Tesla Assigned Rules
All Tesla Weaponry [Identified by having the word Tesla or Speerschleuder in their title] have the following rules :
*Tesla Weaponry is always considered to have the Redoubtable and Lethal Strike Model Assigned Rules.
*Tesla Weaponry is not affected by the impediment for firing at Flying or Submerged Models at Range Band 1.
*Speerschleuder Tesla Weaponry is always considered to have the Lightening Rod Model Assigned Rule.

Additional Note - All Tesla Weaponry noted in the ORBAT as being Fixed Channel Port/Starboard changes to Broadside Fire Arc. All Tesla Weaponry noted in the ORBAT as being Fixed Channel Fore or Aft changes to 90-degree Fore or Aft where applicable.



Prussian Empire National Fleet Commodore Rules
*Safe Passage - Re-roll one Treacherous Terrain Test for a model in their fleet within 8" of the Commodores vessel.
*Fix it Lads - Re-roll one Damage Repair Test for a model in their fleet within 8" of the Commodores vessel.
*"Fur Gott und der Kaiser"  – ONCE PER GAME AT THE START OF THE TURN – All non-robot Squadrons in the fleet may gain the Dash and Élan Model Assigned Rule.
*Combat Turn - A single Squadron in the fleet may use a Turning Template that is ONE SIZE SMALLER than the size they would normally be required to use. In the case of models that use a 45-degree Template, models may turn during their Minimum Move instead but cannot use a smaller Turning Template.



New MAR - Close Quarter Gunnery
Models with the Close Quarter Gunnery Model Assigned Rule may ignore the penalty for firing at Range Band 1 with Primary Gunnery.

NOTE : This MAR has been added to allow testers to trial a softer change to Gunnery on the vessels that have had the Primary->Secondary change.


Additional Line entry to the Lightening Rod MAR.
Should a vessel with a Lightening Rod marker be the target of an offensive Tesla Generator attack, the Tesla generator may re-roll the dice to determine if the target is affected.


TEST#5 - Imperium Sky Fortress - Add Internal Tesla Generator and Rugged Construction for +15pts

TEST#5 - Gewitterwolke Airship - Add Internal Tesla Generator for +10pts

TEST#5 - Stolz - Replace the Fore Cannon for a 90-degree Speerschleuder [s.] with AD 6/5/3/- Rugged Construction for +5pts

TEST#5 - Arminius - Rear Tesla becomes 90-degree Fire Arc with 4/3/-/- +5pts

TEST#5 - Hussar Gunship - Rugged Construction + Change Primary Turrets to Secondary Turrets for 0pts

TEST#5 - Riever Cruiser - Gains Rugged Construction + all Teslas change to 6/5/-/- for +5pts

TEST#5 - Konigsburg Battle Cruiser - Gains Rugged Construction for +5pts

TEST#5 - Sturmpanzer - Change Primary to Secondary in turrets + Rugged Construction + Add Internal Tesla Generator for +15pts

TEST#5 - A6-V Medium Tank - Change Tesla Weaponry to AD 5/4/-/- for +0pts

Emperor Class Battleship
180 Pts.
Main Turret 11/8/6/3
Gunnery Broadside 6/5/2/-
Tesla Broadside 8/6/4/-
Aft Tesla Battery 8/6/4/-

DR 6  CR 11  MV 7"  HP 8  AP 10  AA 6  CC 6  RR 0


Minimum Move : 2"

Turning Template : Large Template

Turn Limit : 0"

Squadron Size : 1

Large Capital Class

Model Assigned Rules :  Lethal Strike [Tesla Weaponry], Redoubtable [Tesla Weaponry]

Weaponry Arcs :

Three Main Turrets have 270-degree Fire Arcs

Tesla Broadsides have a Fixed Channel Fire Arc

P/S Broadsides have a Broadside Fire Arc

One Aft Tesla Battery has a 90-degree Fire Arc



*Model has an integral Tesla Generator.



Options : One Turret may be replaced for an External UPG or Shield Generator for no additional cost.


ZitatJapaner

Nichts


ZitatFranzossen

Nichts


ZitatRussen

Nichts


ZitatAntarctica

Nichts


ZitatAllianznationen

Nichts

FabianL

Hier die Neuste Version der Spieltestregeln. Ausserdem werde ich hier auch die Testregel für die andern Nationen und allgemeine Testregeln sammeln
ZitatPreußen
TEST#3 - Imperium Sky Fortress - Add Internal Tesla Generator for +15pts

TEST#3 - Gewitterwolke Airship - Add Internal Tesla Generator for +15pts

TEST#3 - Stolz - Replace the Fore Cannon for a 90-degree Speerschleuder [s.] with AD 6/4/2/- [Lightening Rod+Lethal Strike+Redoubtable] and Rugged Construction for +5pts

TEST#3 - Arminius - Rear Tesla becomes 90-degree Fire Arc +5pts

TEST#3 - Hussar Gunship - Rugged Construction + Hurricane Season 'Close Gunnery' ability permanently for +5pts

TEST#3 - Riever Cruiser - Rear Tesla becomes 90-degree Fire Arc, Rugged Construction + Lethal Strike [Tesla] for +5pts

TEST#3 - Sturmpanzer - Give vessel the Hurricane Season 'Close Gunnery' ability permanently + Add Internal Tesla Generator for +10pts

TEST#3 - A6-V Medium Tank - Change Tesla Weaponry to AD 5/3/-/- for +0pts.


Zitat
Preußen
Emperor Class Battleship
180 Pts.
Main Turret 11/8/6/3
Gunnery Broadside 6/5/2/-
Tesla Broadside 8/6/4/-
Aft Tesla Battery 8/6/4/-

DR 6  CR 11  MV 7"  HP 8  AP 10  AA 6  CC 6  RR 0


Minimum Move : 2"

Turning Template : Large Template

Turn Limit : 0"

Squadron Size : 1

Large Capital Class

Model Assigned Rules :  Lethal Strike [Tesla Weaponry], Redoubtable [Tesla Weaponry]

Weaponry Arcs : 

Three Main Turrets have 270-degree Fire Arcs

Tesla Broadsides have a Fixed Channel Fire Arc

P/S Broadsides have a Broadside Fire Arc

One Aft Tesla Battery has a 90-degree Fire Arc



*Model has an integral Tesla Generator.



Options : One Turret may be replaced for an External UPG or Shield Generator for no additional cost.


Zitat
Britten
----------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------

Build 1 -

Squadrons of 2-3 - 55pts each. Full Squadron cost (165)

---------------------------------------------

AP4 | AA2 | CC0 | RR8 | Speed 8" | HP4 | DR4 | CR6 |

2"min - uses 45 degree turning template (1" between turns)

--------------- Weapons -----------------

Fore Torps 0/7/6/3 Arc:FC

P/S Broadsides (s) 6/4/2/0 Arc:BS

----------- Generators & MARs --------

Water Hunter, Hull ripper, Hull breaker, panic dive, independent

----------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------

Build 2 - (Edited 09/04)

Squadrons of 1-2 - 85pts each. Full squadron cost (170)

----------------------------------------------

AP6 | AA4 | CC5 | RR6 | Speed 8" | HP5 | DR4 | CR7 |

2" min move - uses small turning template

--------------- Weapons -----------------

Fore Torps 0/6/4/2 Arc:FC

----------- Generators & MARs --------

Internal Tesla Generator

Hull ripper, Hull breaker, iron ram, panic dive, experienced engineers, limited resources.

----------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------

Build 3 -

Squadrons of 2-3 - 60pts each. Full Squadron cost (180)

----------------------------------------------

AP4 | AA2 | CC0 | RR6 | Speed 7" | HP5 | DR4 | CR6 |

2"min - uses 45 degree turning template (1" between turns)

--------------- Weapons -----------------

Fore Torps 0/6/5/3 Arc:FC

P/S Broadsides (s) 6/4/2/0 Arc:BS

----------- Generators & MARs --------

Hull ripper, Hull breaker, iron ram, panic dive, independent, experienced
engineers, streamlined hull

----------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------

Build 4 -

Squadrons of 1-2 - 100pts each. Full Squadron cost (200)

----------------------------------------------

AP4 | AA3 | CC3 | RR8 | Speed 7" | HP5 | DR5 | CR7 |

1"min - uses 45 degree turning template (1" between turns)

--------------- Weapons -----------------

Fore Torps 0/9/7/4 Arc:FC

----------- Generators & MARs --------

*Sturgenium Boost

*sharp Turn

Iron Ram

Hull Ripper

Independent

*Skilled minelayer

----------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------




Zitat
Allgemein
Bomben haben einen 360° Schussbereich und eine reichweite von 4"

FabianL

Und hier Version 4 der Preußen Testregeln. Ausserdem füge ich in den Startpost alle Aktuellen Testregeln ein.

ZitatPreußen

     

TEST#4 - Imperium Sky Fortress - Add Internal Tesla Generator for +15pts

TEST#4 - Gewitterwolke Airship - Add Internal Tesla Generator for +15pts

TEST#4 - Stolz - Replace the Fore Cannon for a 90-degree Speerschleuder [s.] with AD 6/4/2/- [Lightening Rod+Lethal Strike+Redoubtable] and Rugged Construction for +5pts

TEST#4 - Arminius - Rear Tesla becomes 90-degree Fire Arc +5pts

TEST#4 - Hussar Gunship - Rugged Construction + Change Primary Turrets to Secondary Turrets for 0pts

TEST#4 - Riever Cruiser - Rear Tesla becomes 90-degree Fire Arc, Rugged Construction + Lethal Strike [Tesla], all Teslas change to 5/4/-/- for +5pts

TEST#4 - Sturmpanzer - Change Primary to Secondary in turrets + Add Internal Tesla Generator for +10pts

TEST#4 - A6-V Medium Tank - Change Tesla Weaponry to AD 5/3/-/- for +0pts

     

Additional Line entry to the Lightening Rod MAR.
Should a vessel with a Lightening Rod marker be the target of a Tesla Generator attack, the Tesla generator is effective on a roll of 4+, not 5+ as would normally be the case.

     



FabianL

neuer Satzt testtregeln für die Preußen

ZitatProposed Tesla Assigned Rules
All Tesla Weaponry [Identified by having the word Tesla or Speerschleuder in their title] have the following rules :
*Tesla Weaponry is always considered to have the Redoubtable and Lethal Strike Model Assigned Rules.
*Tesla Weaponry is not affected by the impediment for firing at Flying or Submerged Models at Range Band 1.
*Speerschleuder Tesla Weaponry is always considered to have the Lightening Rod Model Assigned Rule.

Additional Note - All Tesla Weaponry noted in the ORBAT as being Fixed Channel Port/Starboard changes to Broadside Fire Arc. All Tesla Weaponry noted in the ORBAT as being Fixed Channel Fore or Aft changes to 90-degree Fore or Aft where applicable.



Prussian Empire National Fleet Commodore Rules
*Safe Passage - Re-roll one Treacherous Terrain Test for a model in their fleet within 8" of the Commodores vessel.
*Fix it Lads - Re-roll one Damage Repair Test for a model in their fleet within 8" of the Commodores vessel.
*"Fur Gott und der Kaiser"  – ONCE PER GAME AT THE START OF THE TURN – All non-robot Squadrons in the fleet may gain the Dash and Élan Model Assigned Rule.
*Combat Turn - A single Squadron in the fleet may use a Turning Template that is ONE SIZE SMALLER than the size they would normally be required to use. In the case of models that use a 45-degree Template, models may turn during their Minimum Move instead but cannot use a smaller Turning Template.



New MAR - Close Quarter Gunnery
Models with the Close Quarter Gunnery Model Assigned Rule may ignore the penalty for firing at Range Band 1 with Primary Gunnery.

NOTE : This MAR has been added to allow testers to trial a softer change to Gunnery on the vessels that have had the Primary->Secondary change.


Additional Line entry to the Lightening Rod MAR.
Should a vessel with a Lightening Rod marker be the target of an offensive Tesla Generator attack, the Tesla generator may re-roll the dice to determine if the target is affected.


TEST#5 - Imperium Sky Fortress - Add Internal Tesla Generator and Rugged Construction for +15pts

TEST#5 - Gewitterwolke Airship - Add Internal Tesla Generator for +10pts

TEST#5 - Stolz - Replace the Fore Cannon for a 90-degree Speerschleuder [s.] with AD 6/5/3/- Rugged Construction for +5pts

TEST#5 - Arminius - Rear Tesla becomes 90-degree Fire Arc with 4/3/-/- +5pts

TEST#5 - Hussar Gunship - Rugged Construction + Change Primary Turrets to Secondary Turrets for 0pts

TEST#5 - Riever Cruiser - Gains Rugged Construction + all Teslas change to 6/5/-/- for +5pts

TEST#5 - Konigsburg Battle Cruiser - Gains Rugged Construction for +5pts

TEST#5 - Sturmpanzer - Change Primary to Secondary in turrets + Rugged Construction + Add Internal Tesla Generator for +15pts

TEST#5 - A6-V Medium Tank - Change Tesla Weaponry to AD 5/4/-/- for +0pts

FabianL

So. gleich zwei neue Versionen der testregeln.

ZitatPRUSSIAN TEST 6

    Proposed Tesla Assigned Rules
    All Tesla Weaponry [Identified by having the word Tesla or Speerschleuder in their title] have the following rules :
    *Tesla Weaponry is always considered to have the Sustained Fire, Redoubtable and Lethal Strike Model Assigned Rules.
    *Tesla Weaponry is not affected by the impediment for firing at Flying or Submerged Models at Range Band 1.
    *Speerschleuder Tesla Weaponry is always considered to have the Lightening Rod Model Assigned Rule.

    *All Tesla Weaponry noted in the ORBAT as being Fixed Channel Port/Starboard changes to Broadside Fire Arc. All Tesla Weaponry noted in the ORBAT as being Fixed Channel Fore or Aft changes to 90-degree Fore or Aft where applicable.

     

    Prussian Empire National Fleet Commodore Rules
    *Safe Passage - Re-roll one Treacherous Terrain Test for a model in their fleet within 8" of the Commodores vessel.
    *Fix it Lads - Re-roll one Damage Repair Test for a model in their fleet within 8" of the Commodores vessel.
    *"Fuer Gott und der Kaiser"  – ONCE PER GAME AT THE START OF THE TURN – All non-robot Squadrons in the fleet may gain the Dash and Élan Model Assigned Rule.
    *Combat Turn - A single Squadron in the fleet may use a Turning Template that is ONE SIZE SMALLER than the size they would normally be required to use. In the case of models that use a 45-degree Template, models may turn during their Minimum Move instead but cannot use a smaller Turning Template.

     

    New MAR - Close Quarter Gunnery
    Models with the Close Quarter Gunnery Model Assigned Rule may ignore the penalty for firing at Range Band 1 with Primary Gunnery.

    NOTE : This MAR has been added to allow testers to trial a softer change to Gunnery on the vessels that have had the Primary->Secondary change.

     

    Additional Line entry to the Lightening Rod MAR.
    Should a vessel with a Lightening Rod marker be the target of an offensive Tesla Generator attack, the Tesla generator affect the vessel with the Lightening Rod marker on a 3+.

     

    TEST#6 - Imperium Sky Fortress - Add Internal Tesla Generator and Rugged Construction for +15pts

    TEST#6 - Gewitterwolke Airship - Add Internal Tesla Generator for +15pts

    TEST#6 - Stolz - Rugged Construction and Close Quarter Gunnery for +0pts

    TEST#6 - Arminius - Rear Tesla becomes 4/3/-/- +5pts

    TEST#6 - Hussar Gunship - Rugged Construction + Close Quarter Gunnery for +0pts

    TEST#6 - Riever Cruiser - Gains Rugged Construction + all Teslas change to 6/5/-/- for +5pts

    TEST#6 - Konigsburg Battle Cruiser - Gains Rugged Construction for +5pts

    TEST#6 - Sturmpanzer - Close Quarter Gunnery + Rugged Construction + Add Internal Tesla Generator for +15pts

    TEST#6 - A6-V Medium Tank - Change Tesla Weaponry to AD 5/4/-/- for +5pts

     
     

    PRUSSIAN TEST 7

    Proposed Tesla Assigned Rules
    All Tesla Weaponry [Identified by having the word Tesla or Speerschleuder in their title] have the following rules :
    *Tesla Weaponry is always considered to have the Lethal Strike Model Assigned Rule.
    *Tesla Weaponry is not affected by the impediment for firing at Flying or Submerged Models at Range Band 1.

    *Tesla Weaponry does NOT degrade in effectiveness due to damage, in the same manner as Rockets and Torpedoes.
    *Speerschleuder Tesla Weaponry is always considered to have the Lightening Rod Model Assigned Rule.

    *All Tesla Weaponry noted in the ORBAT as being Fixed Channel Port/Starboard changes to Broadside Fire Arc. All Tesla Weaponry noted in the ORBAT as being Fixed Channel Fore or Aft changes to 90-degree Fore or Aft where applicable.

     

    Prussian Empire National Fleet Commodore Rules
    *Safe Passage - Re-roll one Treacherous Terrain Test for a model in their fleet within 8" of the Commodores vessel.
    *Fix it Lads - Re-roll one Damage Repair Test for a model in their fleet within 8" of the Commodores vessel.
    *"Fuer Gott und der Kaiser"  – ONCE PER GAME AT THE START OF THE TURN – All non-robot Squadrons in the fleet may gain the Dash and Élan Model Assigned Rule.
    *Combat Turn - A single Squadron in the fleet may use a Turning Template that is ONE SIZE SMALLER than the size they would normally be required to use. In the case of models that use a 45-degree Template, models may turn during their Minimum Move instead but cannot use a smaller Turning Template.

     

    New MAR - Close Quarter Gunnery
    Models with the Close Quarter Gunnery Model Assigned Rule may ignore the penalty for firing at Range Band 1 with Primary Gunnery.

     

    Additional Line entry to the Lightening Rod MAR.
    Should a vessel with a Lightening Rod marker be the target of an offensive Tesla Generator attack, the Tesla generator affect the vessel with the Lightening Rod marker on a 3+.

     

    TEST#7 - Imperium Sky Fortress - Add Internal Tesla Generator and Rugged Construction for +15pts

    TEST#7 - Gewitterwolke Airship - Add Internal Tesla Generator for +10pts

    TEST#7 - Stolz - Rugged Construction and Close Quarter Gunnery for +5pts

    TEST#7 - Arminius - Rear Tesla becomes 4/3/-/- +5pts

    TEST#7 - Hussar Gunship - Rugged Construction + Close Quarter Gunnery for +0pts

    TEST#7 - Riever Cruiser - Gains Rugged Construction + all Teslas change to 6/5/-/- for +5pts

    TEST#7 - Konigsburg Battle Cruiser - Gains Rugged Construction for +5pts

    TEST#7 - Sturmpanzer - Close Quarter Gunnery + Rugged Construction + Add Internal Tesla Generator for +10pts

    TEST#7 - A6-V Medium Tank - Change Tesla Weaponry to AD 5/4/-/- for +0pts

FabianL

Und hier was für die Franzosen
ZitatI don't want to wade in too much here, but given the points made in the above posts, would folks be willing to test this loadout and give feedback?
(http://i1018.photobucket.com/albums/af308/bungle123456789/epulardidea.jpg)
The idea is that the Sub become a close engagement raider, using the fluff focused Corrosive MAR as an AD bonus.
Impervious....because its a submarine....its not as if the crew ever leave a window open....
Lob Shot.... to give the feeling of a Mortar and taking a technology-bridge from their enemies the Russians....
Pack Hunter.... to give the Wolf-Pack-Feel......
Sharp Turn....due to the Fixed Channel....
Small Target....because its Small....

Herzog ZAP

Ich habe mir die ganzen Testregeln nicht durchgelesen, aber werden nur Stats getestet oder auch die Grundregeln verändert?

FabianL

Die Einzige Grundregel die Verändert wurde ist das Bomben einen 360° Schussbereich haben. Ansonsten wurde für die Preußen ein paar zusätzlich regeln für Teslawaffen und Speerschleudern hinzugefügt und Volksspezifischen Befehle geändert.